
Godot 4 Roguelike Course – Build a Complete Top-Down Action Game
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Build a complete top-down action roguelite in Godot 4, from an empty project to a game a stranger can open and play. About 10 hours, 8 chapters, 31 lessons. Most lessons stop for a Your Turn, where you build the next piece yourself before you see mine. ✏️ Course from @CodingQuests ➡️ Try the demo (no account, ~2 min): codingquests.io/roguelike?utm_source=freecodecamp&utm_medium What you need - Godot 4.7.2, the standard version (not .NET). Anything from 4.6 on works: godotengine.org/download/archive/4.7.2-stable/ - The Assets folder (art and sound, used from lesson 0.1). It comes with the starting project: github.com/CodingQuests/2D-Roguelike-Tutorial-youtube/archiv - The project at the end of every lesson: github.com/CodingQuests/2D-Roguelike-Tutorial-youtube Each lesson is a branch. Pick the lesson before the one you're starting, then Code - Download ZIP. - The finished game, to play first: codingquests.itch.io/the-last-forge - Stuck? Ask in the Discord: discord.com/invite/bwmJ7MFTZC Interactive version of each chapter (same game; you write the code and it gets checked): Chapter 0, The Plan: codingquests.io/roguelike?utm_source=freecodecamp&utm_medium Chapter 1, Make the Player Worth Controlling: codingquests.io/roguelike?utm_source=freecodecamp&utm_medium Chapter 2, Make Hitting Something Feel Good: codingquests.io/roguelike?utm_source=freecodecamp&utm_medium Chapter 3, Make One Room Worth Fighting In: codingquests.io/roguelike?utm_source=freecodecamp&utm_medium Chapter 4, Turn It Into a Run: codingquests.io/roguelike?utm_source=freecodecamp&utm_medium Chapter 5, Make Every Run Different: codingquests.io/roguelike?utm_source=freecodecamp&utm_medium Chapter 6, Make Them Want Another Run: codingquests.io/roguelike?utm_source=freecodecamp&utm_medium Chapter 7, Make It Feel Finished: codingquests.io/roguelike?utm_source=freecodecamp&utm_medium
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